I thought I’d share a little more about the awesome space 4x game I’m building. As part of the more traditional big-picture 4x game, there are going to several mini-games. My goal is that each mini-game needs to be fun enough that the player will look forward them, not just view them as a “grind” with the true reward being the true goal.
When a player colonizes a planet, they get a small starter colony. Eventually they’ll need to explore the planet, locate minerals that they need, and place a mine. Once they place a mine, there is a fun configuration puzzle where they arrange pipes to get minerals to the surface for transport back to their colony for refinement and production. The productivity of the mine depends on how well they configure the mine. If they solve the puzzle completely, the mine has maximum productivity. Here’s a short gameplay …

